![]() For example, the milestones leading up to BlizzCon 2019 culminated in a team playtest of the demo that helped us unveil the game during the show. Often, these culminate with a build which we to play together and talk about as a team. While the transition has introduced challenges, we feel very fortunate to be able to keep momentum going strong on the development of Diablo IV.Īs with many other games, we organize the development of Diablo IV around team milestones. Hello, and welcome to our latest Diablo IV quarterly update! We are excited to share some of the progress we’ve made on the game today.Īs is the case with many other game and technology companies at the time of writing this, the Diablo IV team has fully transitioned to working from home. This tops the Heroes of the Storm early development transparency and feedback harvesting of years ago. While there are no plans to announce Alpha or Beta testing, it is absolutely incredible to have this amount of transparency from the Diablo 4 team discussing pre-Alpha playtest and current development so early.īetter yet, wanting feedback as they move from milestone to milestone. The team’s philosophy on Multiplayer in the Open World and how to ensure that the world of Sanctuary in Diablo IV always feels dangerous.A new peek at some in-game cinematics for Dry Steppes experience.Once cleansed, camps become outposts with friendly NPCs and a waypoint location. The team shares a look at how these important locations that are overrun by enemies can be conquered by players. Open World will play a big role in Diablo IV and Camps are no exception.A new look at one of the five regions of Sanctuary: The Dry Steppes!. ![]() The press newsletter fleshes it out much better: This is a very comprehensive update covering several aspects of the game: The best highlight is the mention of a PvP subzone. ![]() They have more or less completed a team playtest of the Dry Steppes zone internally, from home. ![]() Blizzard Entertainment posted today the Diablo 4 Quarterly Update. ![]()
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